▮ NOW RECRUITING
Tester Roles Open
We are looking for 2 testers to help shape what gets built on the server.
// what it is
- Early access to new arenas, plugins, and events before they go live
- Private channel just for testers and devs
- Credit for shaping what the server becomes
- No time commitment ~ hop in when you can
// who I'm looking for
- Players who can hop on for short test sessions
- People who'll actually say when something sucks or is great
- Willing to share feedback in the tester-feedback channel
If you're in, drop a message in
Discord and you'll get set up for the role.
2026-04-21 · 10:00 PM
Permissions Update
A few things changed today...
- Safe Zone Teleport ~ Hostility is now cleared when you teleport to Outpost or Bandit Camp. If you were getting lit up the second you arrived, that's fixed
- EClink ~ Link Your Discord Account. Use
/link in-game to connect your account and unlock a separate perk tier
Your data doesn't go anywhere. EastCoast PvP only uses your account information for game mechanics ~ nothing else. Everything stays on EastCoast servers, and never shared
EastCoast PvP · Official
2026-04-14 · 10:38 PM
Monument Events ~ Loot Update
Monument Events now supports Tiered Loot
Loot crates at Monument Events now scale with the difficulty tier of the event
Previously every event type dropped the same loot regardless of how hard the fight was. That's fixed
The harder the scientists, the better the crates
// what's changed
- Easy and Medium events drop lower-tier loot
- Hard and Insane events drop higher-tier loot with little to no low-end filler
- This applies across all event types ~ Ammo, Attire, Components, Weapons, Locked Crate, and Heli Crash
// new event added
- Weapon cache events are now live ~ same format as the others, crates contain weapons and attachments scaled to tier
- The previous
Weapons Event is now a mixed Locked Crate Event
The difficulty is still being dialed in. If an event feels too easy or the loot feels off for the tier ~ let us know. Your feedback is how this gets tuned
EastCoast PvP · Official
2026-04-13 · 11:49 AM
TC-Power ~ Update
Wire Persistence Fixed
On every server restart, the wire connection from your TC to your first electrical device was being deleted
You had to rewire manually after every restart. That's fixed and tested
Wires from your TC's power point now restore automatically when the server comes back up. Everything downstream ~ your lights, turrets, switches ~ stays connected
This along with the Monument Events update allows for the small battery to be introduced soon. Not only will it be a new item to raid for, but reward for playing the Events
If you have no idea what I'm talking about, that's how fast bugs get fixed here. Welcome to EC-PvP
EastCoast PvP · Official
2026-04-12 · 7:27 PM
Monument Events ~ Reworked
The scientist AI running Monument Events has been fully rebuilt from the ground up
Previously, scientists at certain locations would spawn as statues ~ standing completely still, not reacting, free loot. That's fixed!!!
// what's changed
- Scientists now actively patrol, sense, and engage from their own position
- AI no longer freezes at certain monument locations
- Difficulty tiers within each Event type ~ you'll be able to tell the tier at a glance by the scientist's suit color
- White → Easy
- Blue → Medium
- Green → Hard
- Full metal armor → Insane
- Different weapon loadouts per tier
Events actually require a fight now
The events need real testers to dial in the difficulty feel. If you've been avoiding them because they were too easy ~ now's a good time to check back in. They are most likely too hard depending on your time on server
Your feedback is how this gets tweaked going forward
EastCoast PvP · Official